The main character Dogesuaru, who wants to see the naughty bits of girls, has a last resort to persuade them. That is, to grovel in front of them. Intent on having his lewd requests heard, he endures through the kowtowing. The heroines are often taken aback, embarrassed, and confused by his sudden action. Is anything impossible before dogeza?! Will the girls show him their risqué side?!
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Genre: Fantasy
Hole—a dark, decrepit, and disorderly district where the strong prey on the weak and death is an ordinary occurrence—is all but befitting of the name given to it. A realm separated from law and ethics, it is a testing ground to the magic users who dominate it. As a race occupying the highest rungs of their society, the magic users think of the denizens of Hole as no more than insects. Murdered, mutilated, and made experiments without a second thought, the powerless Hole dwellers litter the halls of Hole's hospital on a daily basis. Possessing free access to and from the cesspool, and with little challenge to their authority, the magic users appear indomitable to most—aside for a few. Kaiman, more reptile than man, is one such individual. He hunts them on a heedless quest for answers with only a trusted pair of bayonets and his immunity to magic. Cursed by his appearance and tormented by nightmares, magic users are his only clue to restoring his life to normal. With his biggest obstacle being his stomach, his female companion Nikaidou, who runs the restaurant Hungry Bug, is his greatest ally. Set in a gritty world of hellish design, Dorohedoro manages a healthy blend of comedy and lightheartedness with death and carnage. Taking plenty of twists and turns while following the lives of Hole's residents, it weaves a unique world of unearthly origin and dreary appearance not for the squeamish or easily disturbed.
Part two of Dr. Stone: New World.
New Dragon Ball series.
In May 2018, a promotional anime for Dragon Ball Heroes was announced. It will adapt from the Universe Survival and Prison Planet arcs. Dragon Ball Heroes is a Japanese trading arcade card game based on the Dragon Ball franchise.
Gokuu Son is a young boy who lives in the woods all alone—that is, until a girl named Bulma runs into him in her search for a set of magical objects called the "Dragon Balls." Since the artifacts are said to grant one wish to whoever collects all seven, Bulma hopes to gather them and wish for a perfect boyfriend. Gokuu happens to be in possession of a dragon ball, but unfortunately for Bulma, he refuses to part ways with it, so she makes him a deal: he can tag along on her journey if he lets her borrow the dragon ball's power. With that, the two set off on the journey of a lifetime. They don't go on the journey alone. On the way, they meet the old Muten-Roshi and wannabe disciple Kuririn, with whom Gokuu trains to become a stronger martial artist for the upcoming World Martial Arts Tournament. However, it's not all fun and games; the ability to make any wish come true is a powerful one, and there are others who would do much worse than just wishing for a boyfriend. To stop those who would try to abuse the legendary power, they train to become stronger fighters, using their newfound strength to help the people around
Years after his father is defeated by an adolescent Gokuu Son, Magenta seeks revenge against Gokuu's family and allies. In his quest to resurrect the defunct Red Ribbon Army, Magenta drafts the services of Dr. Hedo, grandson of the evil legendary scientist Dr. Gero. Hedo embarks to invent a new line of superheroic androids to eliminate Gokuu after Magenta manipulates him into believing that Earth's most powerful heroes are actually alien villains. While Gokuu and Vegeta train offworld, the alien Piccolo mentors Pan, Gokuu's toddler granddaughter, in the same way he once trained Gohan Son, her father. Gohan himself has forsaken his warrior lineage in order to pursue an academic career. Both Piccolo and Gohan must leap into action when their quiet lives are interrupted by the arrival of Gamma 1-gou and Gamma 2-gou—Hedo's new android creations. While the Gamma androids believe they are fighting for justice, a more sinister project incubates beneath the Red Ribbon headquarters. Gohan and Piccolo take drastic actions to protect Pan and defend the planet against a new robotic menace.
Years after his father is defeated by an adolescent Gokuu Son, Magenta seeks revenge against Gokuu's family and allies. In his quest to resurrect the defunct Red Ribbon Army, Magenta drafts the services of Dr. Hedo, grandson of the evil legendary scientist Dr. Gero. Hedo embarks to invent a new line of superheroic androids to eliminate Gokuu after Magenta manipulates him into believing that Earth's most powerful heroes are actually alien villains. While Gokuu and Vegeta train offworld, the alien Piccolo mentors Pan, Gokuu's toddler granddaughter, in the same way he once trained Gohan Son, her father. Gohan himself has forsaken his warrior lineage in order to pursue an academic career. Both Piccolo and Gohan must leap into action when their quiet lives are interrupted by the arrival of Gamma 1-gou and Gamma 2-gou—Hedo's new android creations. While the Gamma androids believe they are fighting for justice, a more sinister project incubates beneath the Red Ribbon headquarters. Gohan and Piccolo take drastic actions to protect Pan and defend the planet against a new robotic menace.
Five years after winning the World Martial Arts tournament, Gokuu is now living a peaceful life with his wife and son. This changes, however, with the arrival of a mysterious enemy named Raditz who presents himself as Gokuu's long-lost brother. He reveals that Gokuu is a warrior from the once powerful but now virtually extinct Saiyan race, whose homeworld was completely annihilated. When he was sent to Earth as a baby, Gokuu's sole purpose was to conquer and destroy the planet; but after suffering amnesia from a head injury, his violent and savage nature changed, and instead was raised as a kind and well-mannered boy, now fighting to protect others. With his failed attempt at forcibly recruiting Gokuu as an ally, Raditz warns Gokuu's friends of a new threat that's rapidly approaching Earth—one that could plunge Earth into an intergalactic conflict and cause the heavens themselves to shake. A war will be fought over the seven mystical dragon balls, and only the strongest will survive in Dragon Ball Z.
A long time ago, there was a valiant swordsman who came to be known simply as "the hero." There was a demon who has caused people suffering. The hero and his companions arrived to challenge the demon to a battle and by combining their powers, the battle was brought swift conclusion. With no one around to cause trouble, the island became a quiet place where everyone could live together in peace. Several years later, the demon is revived. Our present-day protagonist, Dai, lives on a remote island in the southern seas and dreams of becoming a great hero. When he hears about the demon's revival, Dai and his friends take it upon themselves to stop him and the evil force that revived him. Along the way, Dai discovers the identity of "the hero," the truth behind the evil force who revived the demon, and Dai's own hidden powers that surface in times of peril.
After the defeat of the demon lord Hadlar all of the monsters were unleashed from his evil will and moved to the island of Delmurin to live in peace. Dai is the only human living on the island. Having been raised by the kindly monster Brass, Dai's dream is to grow up to be a hero. He gets to become one when Hadlar is resurrected and the previous hero, Avan, comes to train Dai to help in the battle. But Hadlar, announcing that he now works for an even more powerful demon lord, comes to kill Avan. To save his students Avan uses a Self-Sacrifice spell to attack, but is unable to defeat Hadlar. When it seems that Dai and Avan's other student Pop are doomed a mark appears on Dai's forehead and he suddenly gains super powers and is able to fend off Hadlar. The two students then go off on a journey to avenge Avan and bring peace back to the world.
An ordinary and unlucky high school student, Lu Mingfei, one day received an admission letter from Kassel College, a foreign private university. After hesitating and hesitating, Lu Mingfei decided to find out. So far, he has stepped into the world where the "Dragon" exists, his life has undergone earth-shaking changes, and he has embarked on the journey of "slaying the dragon".
When a dragon fails to live up to the fearsome standards set for him, his family kicks him out. He embarks on a quest to find a new home, but soon finds that life on the road is no place for a cowardly beast of legend. In a fantasy world full of elves, dwarves, and other mythical creatures, where everyone wants a piece of him—literally!—the frustrations of house-hunting reach a whole new level.
At the Battle of Sekigahara in 1600, Toyohisa Shimazu is the rearguard for his retreating troops, and is critically wounded when he suddenly finds himself in a modern, gleaming white hallway. Faced with only a stoic man named Murasaki and hundreds of doors on both sides, Toyohisa is pulled into the nearest door and into a world completely unlike his own. The strange land is populated by all manner of fantastical creatures, as well as warriors from different eras of Toyohisa's world who were thought to be dead. Quickly befriending the infamous warlord Nobunaga Oda and the ancient archer Yoichi Suketaka Nasu, Toyohisa learns of the political unrest tearing through the continent. Furthermore, they have been summoned as "Drifters" to fight against the "Ends," people who are responsible for the creation of the Orte Empire and are trying to annihilate the Drifters. As the Ends grow more powerful, so does the Empire's persecution of elves and other demihumans. It is up to Toyohisa and his group of unconventional heroes to battle in a brand-new world war to help the Empire's subjects, while protecting the land to claim for themselves and challenging the Ends.
After the Golden Kingdom is sunk underground by an insane magician, its king emerges, promising all of his treasure to any who defeat the magician, before crumbling to dust. Guilds are spurred on by this promise, traversing the labyrinthine dungeon in search of the magician. Laios, the leader of one such guild, encounters a dragon that wipes out his party and devours his sister Falin. Despite having lost the entirety of their supplies and belongings, Laios along with Marcille, an elven healer, and Chilchuck, a halfling thief, immediately reenter the dungeon, determined to save Falin. Time being of the essence, Laios suggests the taboo of eating the monsters of the dungeon as a means of gathering supplies. Upon the preparation of their first meal in the dungeon, they are stopped by an onlooking dwarf named Senshi. An enthusiast of monster cooking, he helps them prepare their monster ingredients for safe consumption. After learning of Laios' circumstances, Senshi expresses his desire to cook a dragon and joins their guild, thus beginning their food-filled foray into the dungeon together.
Sword princess Aiz Wallenstein. Today, once again, the strongest female swordsman heads to the giant labyrinth known as the "Dungeon" along with her allies. On the 50th floor where mysteries and threats such as a decayed dragon's corpse that crumbles to ash and an irregularity that creeps ever closer to the party loom, Aiz calls for the wind and heads deeper into the darkness of the Dungeon. Eventually, she finds herself meeting a boy for the first time. "Um, are you OK?" In the Labyrinth City of Orario, the contrasting stories of the boy and the girl intersect!
Second season of Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka.
Third season of Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka.
Second part of Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka IV.
Intrepid adventurer Bell Cranel has leveled up, but he can’t rest on his dungeoneering laurels just yet. The Hestia Familia still has a long way to go before it can stand toe-to-toe with the other Familias of Orario — but before Bell can set out on his next mission, reports of a brutal murder rock the adventuring community! One of Bell’s trusted allies stands accused of the horrible crime, and it’s up to Bell and his friends to clear their name and uncover a nefarious plot brewing in the dungeon’s dark depths.
In the city of Orario, beneath an impossibly tall tower, lies the dungeon. Only adventurers who form partnerships with the gods themselves have any hope of defeating the monsters that lie within. But the dungeon is not the only place where monsters exist. Far from Orario, in the ruins of an ancient city, a new threat arises. To counter this threat, the goddess Artemis has come to Orario in search of a champion—but it's not Ais Wallenstein (the legendary Sword Princess) nor Ottar (the strongest warrior to ever enter the dungeon) that she chooses. Rather it is Bell Cranel, a newbie adventurer partnered with a low-tier goddess.
Fifth season of Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka.
An unexplored dungeon, filled with monsters and traps. An expert thief, searching for her lost father. When Clay delves into the dungeon deeper than any adventurer has ever gone, she is offered a job by the dungeon's caretaker! Now, instead of exploring, Clay must learn how to interview new monsters, set traps and position slimes around the dungeon. Will this new career path bring her any closer to finding her father?
The stage is Shibuya. When Ryuuhei Oda was in elementary school, he admired his kind older brother. Ryuuhei, who witnessed the mysterious death of his brother, is now a cheerful high schooler who doesn't let the lurking nightmare surrounding faze him. One day, while kickboxing, he's bitten by a mysterious creature named Tris and has an unusual dream. He confronts his twisted desires as rumored "Drops" fly through the streets. What does he see beyond that?
At Granbell Kingdom, an abandoned amusement park, Shiki has lived his entire life among machines. But one day, Rebecca and her cat companion Happy appear at the park's front gates. Little do these newcomers know that this is the first human contact Granbell has had in a hundred years! As Shiki stumbles his way into making new friends, his former neighbors stir at an opportunity for a robo-rebellion… And when his old homeland becomes too dangerous, Shiki must join Rebecca and Happy on their spaceship and escape into the boundless cosmos.
Second season of Edens Zero.
On a planet far from Earth, there is a kingdom full of smiling faces. Princess Yuuki is 12 years old, and about to enter a sensitive age in a person's life. Everyday, she cries, laughs, and sometimes, her heart throbs with excitement. All the while, she lives merrily in the royal palace. Filling her days are her loyal vassals: her tutor Reira, Izana who assists in political affairs, the leader of the chivalry Harold … and then there is her childhood friend and aide Joshua. "Yuuki! If you have spirit and guts, you can do anything!" "…No, not this again! Joshua, be nobler!" Stella is 17 years old and a capable, reserved soldier. However, she is always smiling ... for smiling is essential to living. This is a story of two girls born on distant planets.
A long time ago, there existed a Demon Lord who terrorized throughout the world until a Hero stepped up to the stage and challenged the Demon Lord, ultimately defeating him and ending his reign. The Hero then created Rosewood Academy, an academy made to help heroes-in-training achieve supremacy and help defend the world when needed that enrolls only the best of the best. Enter Arnest Flaming, a girl with a high sense of duty and the top student at the academy, hence receiving the alias "Empress of Flames" who one day encounters the lively, carefree new transfer student Blade, a boy who seems to equal her in power, something that she finds really irritating. Arnest was then personally requested by The King to supervise, and show Blade around the academy during his stay. The story follows the students' struggles in their quest to become heroes.
From his deathbed, Hero-King Inglis, the divine knight and master of all he surveys, gazes down on the empire he built with his mighty hand. Having devoted his life to statecraft and his subjects' well-being, his one unfulfilled wish is to live again, for himself this time: a warrior's life he'd devoted himself to before his rise to power. His patron goddess, Alistia, hears his plea and smiles upon him, flinging his soul into the far future. Goddesses work in mysterious ways—not only is Inglis now the daughter of a minor noble family, but at her first coming-of-age ceremony at 6, she's found ineligible to begin her knighthood! However, for a lady of Inglis's ambition, this is less a setback and more the challenge she was (re)born to overcome. "It's not the blood that runs through your veins that makes a knight; it's the blood you shed on the battlefield!" The curtain rises on the legend of an extraordinary lady squire reborn to master the blade!
Naoe-kun, a massage therapist, is about to head home for the day when he's saddled with a rather strange patient. This lovely lady has emerald eyes, pointy ears, and grew up in the forest—everything about her screams "elf," except for one thing: her bodacious body. It turns out she left her world but loves junk food in this one, and now her obsession has caught up with her. Can Naoe-kun help this loveable elf girl lose the weight—and keep it off?
Naral Island, a continent with swords and magic in which humans and monsters coexist. The terrible Demon King lives there. In ancient times, the first-generation hero defeated the Demon King. Over the many successive generations since then, the Demon King has been resurrected, and the hero who opposes him has likewise reappeared. Girls attend a school for adventurers in order to defeat the Demon King when he appears again. Though a bit absent-minded, Yusha has the body of a hero. The holy elf Seyla's trouble never ends because she is too serious. The cheerful warrior Fai loves to eat. Mei is a quiet otaku magician. As the four girls aim to be in the hero party, they live relaxed fantasy lives and show no sign of defeating the Demon King no matter how much time passes.
"Once upon a time, fairies were tools of war." The story takes place in a world where fairies possess and dwell in animals, giving them mysterious abilities. By removing the organs of a possessed animal and transplanting them into humans, fairies can be summoned as an alter ego and be used as a weapon. Such individuals who used fairies as war tools were called "Fairy Soldiers." Once the war was over and they completed their roles, the soldiers lost their purpose. Some began working for the government, some joined the mafia, and some even became terrorists, as each chose their own way to live. Nine years have passed since the war. The protagonist Mariya is a new recruit of "Dorothea," an organization which investigates and suppresses fairy-related crimes. Amidst the unstable political situation, criminals with lingering wounds from the war and past conflicts emerge and engage in terrorism as an act of revenge. This is the story of Fairy Soldiers, fighting for their own justice in a chaotic postwar world.
In the mystical land of Fiore, magic exists as an essential part of everyday life. Countless magic guilds lie at the core of all magical activity, and serve as venues for like-minded mages to band together and take on job requests. Among them, Fairy Tail stands out from the rest as a place of strength, spirit, and family. Lucy Heartfilia is a young mage searching for celestial gate keys, and her dream is to become a full-fledged wizard by joining this famous guild. In her search, she runs into Natsu Dragneel and his partner Happy, who are on a quest to find Natsu's foster father, the dragon Igneel. Upon being tricked by a man, Lucy falls under an abduction attempt, only to be saved by Natsu. To her shock, he reveals that he is a member of Fairy Tail and invites her to join them. There, Lucy meets the guild's strange members, such as the ice wizard Gray Fullbuster and magic swordswoman Erza Scarlet. Together as a family, they battle the forces of evil, help those in need, and gain new friends, all the while enjoying the never-ending adventure that is Fairy Tail.
The Grand Magic Games reaches its climax following Natsu Dragneel and Gajeel Redfox's stunning victory over Sting Eucliffe and Rogue Cheney of the Sabertooth guild. This success pushes the Fairy Tail guild closer to being crowned the overall champions, but obtaining victory isn't the only challenge they face. A mystery still surrounds a hooded stranger and the ominous Eclipse Gate, leaving more questions than answers. More crazy adventures are on the horizon for Fairy Tail as their destructive antics and joyful rowdiness continue unabated. Their greatest trial is quickly approaching, but united as a family, the guild will always be ready to face any threat that comes their way.
In the enchanted Kingdom of Fiore, the lively Lucy Heartfilia has one wish: to join the renowned Fairy Tail—one of the many magical wizard guilds scattered around the continent. Luckily, a chance encounter with Natsu Dragneel, the "Salamander" of Fairy Tail, whisks her into the legendary guild. From Natsu's rivalrous antics with ice wizard Gray Fullbuster to the frightening presence of the unmatched combat goddess Erza Scarlet, Fairy Tail's powerful mages have a slight penchant for trouble. Through all the lucrative odd jobs and adventures to save the world from destruction lies an absolute and unyielding trust stronger than family that has formed between each guild member. Teaming up with Natsu, Gray, and Erza, Lucy finds herself amidst the guild's most misfit wizards. But as they constantly stand in the eye of every danger, there is one name that never ceases to resurface: Zeref, the feared master of dark magic.
In the mountains of north Fiore lies the Fire Village, where a lush-blue relic known as the Phoenix Stone is preserved. Entrusted to a mystifying woman named Éclair, it is said to contain the power of an ancient phoenix. She wanders the land alone and protects the stone from harm, despite having no memory of why it was left in her care and only the faintest recollection of where she must take it. After encountering the wizard guild Fairy Tail, Éclair receives an offer from Natsu Dragneel and his friends to help her uncover the mysteries surrounding the stone. However, in the midst of the group's journey, Éclair is suddenly attacked and the stone is taken from her. With this, nefarious intentions to revive the blazing phoenix for its unparalleled power come to light, and the wizards of Fairy Tail find themselves in a situation that could spell calamity. They must now work together to prevent the revival of the phoenix and save the world from ruin.