13-year old Rachel awakens to find herself trapped in the basement of an abandoned building. Without any memories, or even a clue as to where she could be, she wanders the building, lost and dizzy. In her search, she comes across a man covered in bandages. He introduces himself as Zack and he wields a grim-reaper like sickle. A strange bond is struck between them, strengthened by strange, crazy promises…These two, trapped in this strange building, don't know why fate has placed them there. But they will work together desperately to find a way out…
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Genre: Adventure
Long ago, a human managed to defeat the oldest, most powerful dragon of them all. This dragon was so strong that even the gods feared it, but it accepted its end all alone. Then, suddenly, the dragon woke up in a new life as a guy named Dolan, living in a faraway village. Living as a regular person now, Dolan works hard in the fields and hunts for food. Even though life in the village is simple, it's also cozy and makes him happy in ways he never felt as a dragon. But one day, while exploring a swamp, Dolan meets Celina, a creature who's part human and part snake called a lamia. She's looking for a partner but admits she's not great at getting humans to like her because she's part snake. Despite their differences, Dolan and Cerina start to become friends. However, they face lots of challenges from outside forces. Join them on a magical adventure as a once-mighty dragon begins a new life in a quiet corner of the world!
Amakawa Haruto is a young man who died before reuniting with his childhood friend who disappeared five years ago. Rio is a boy living in the slums who wants revenge for his mother who was murdered in front of him when he was five years old. Earth and another world. Two people with completely different backgrounds and values. For some reason, the memories and personality of Haruto who should've died is resurrected in Rio's body. As the two are confused over their memories and personalities fusing together, Rio decides to live in this new world. Along with Haruto's memories, Rio awakens an unknown "special power," and it seems that if he uses it well, he can live a better life. But before that, Rio encounters a kidnapping that turns out to be of a princess of the Bertram Kingdom that he lives in. After saving the princess, Rio is given a scholarship at the Royal Academy, a school for the rich and powerful. Being a poor orphan in a school of nobles turns out to be an extremely detestable place to be.
Second season of Seirei Gensouki.
The world is divided into two factions: humans and monsters called katawara. Despite being a katawara, Tama loves humans and vows to protect them from evil, even if it means fighting her own kind. Her brother Jinka, however, hates humans, despite mostly being one. The siblings are joined by a cowardly swordsman named Shinsuke, who wants to learn how to become strong. When the group uncovers a plot to experiment on humans and transform them into monsters, they vow to defeat whoever is behind it... Even if it means battling an entire army of warriors. The people they meet, places they see, and creatures they battle will be legendary!
Second part of Sengoku Youko.
Seven Knights Revolution: Eiyuu no Keishousha is set in a world where eons ago valiant heroes fought against the forces of "Destruction." While their deeds passed into legend, the power of these heroes was later inherited by "successors" who fought to protect the world. One day, Faria, a successor of the Seven Knights, saves an ordinary boy named Nemo from the forces of Destruction. During the ensuing battle, Nemo summons the power of a hero and becomes a successor as well. However, Nemo's hero is a stranger that is unknown to history, and so an epic journey where the past and present collide begins.
Shamans are extraordinary individuals with the ability to communicate with ghosts, spirits, and gods, which are invisible to ordinary people. The Shaman Fight—a prestigious tournament pitting shamans from all over the world against each other—is held every five hundred years, where the winner is crowned Shaman King. This title allows the current incumbent to call upon the Great Spirit and shape the world as they see fit. Finding himself late for class one night, Manta Oyamada, an ordinary middle school student, decides to take a shortcut through the local cemetery. Noticing him, a lone boy sitting on a gravestone invites Manta to stargaze with "them." Realizing that "them" refers to the boy and his ghostly friends, Manta flees the terror. Later, the boy introduces himself as You Asakura, a Shaman-in-training, and demonstrates his powers by teaming up with the ghost of six-hundred-year-old samurai Amidamaru to save Manta from a group of thugs. You befriends Manta due to his ability to see spirits, and with the help of Amidamaru, they set out to accomplish You's goal of becoming the next Shaman King.
Shamans are extraordinary individuals with the ability to communicate with ghosts, spirits, and gods, which are invisible to ordinary people. The Shaman Fight—a prestigious tournament pitting shamans from all over the world against each other—is held every five hundred years, where the winner is crowned Shaman King. This title allows the current incumbent to call upon the Great Spirit and shape the world as they see fit. Finding himself late for class one night, Manta Oyamada, an ordinary middle school student, decides to take a shortcut through the local cemetery. Noticing him, a lone boy sitting on a gravestone invites Manta to stargaze with "them." Realizing that "them" refers to the boy and his ghostly friends, Manta flees the terror. Later, the boy introduces himself as You Asakura, a Shaman-in-training, and demonstrates his powers by teaming up with the ghost of six-hundred-year-old samurai Amidamaru to save Manta from a group of thugs. You befriends Manta due to his ability to see spirits, and with the help of Amidamaru, they set out to accomplish You's goal of becoming the next Shaman King.
The story will center on You and Anna's son, Hana.
The story will center on You and Anna's son, Hana.
Second year high school student Rakurou Hizutome is interested in one thing only: finding "shitty games" and beating the crap out of them. His gaming skills are second to none, and no game is too bad for him to enjoy. So when he's introduced to the new VR game Shangri-La Frontier, he does what he does best—min-maxes and skips the prologue to jump straight into the action. But can even an expert gamer like Rakurou discover all the secrets that Shangri-La Frontier hides...?
Second season of Shangri-La Frontier: Kusoge Hunter, Kamige ni Idoman to su.
After he witnesses his father's murder at the family dojo, Hazuki Ryou dedicates his life to finding the man responsible—a mission that takes him from the streets of Yokosuka, Japan to the sprawling metropolis of Hong Kong, and beyond. Soon he will learn that larger, mystical forces are at play as he trains to become the ultimate martial artist in his quest for revenge.
In the years following a vicious war, the Empire of Zol now controls the land and citizens of rival Aquafa—except for Aquafa's Fire Horse Territory, where wild dogs that once carried the deadly Black Wolf Fever continue to roam free. When a pack of dogs race through a Zol-controled mine, Van, an enslaved former soldier, and a young girl named Yuna are both bitten, but manage to escape as the sole survivors of the attack. Finally free, Van and Yuna seek out a simple, peaceful existence in the countryside. But as the deadly disease once again runs rampant, they find themselves at the crossroads of a struggle much larger than any one nation.
In a world of magic, the powers and future of a mage are predetermined at birth through so-called "Marks"—four symbols that categorize a human's aptitude for magic. Lamenting the fact that his mark was considered ill-suited for combat and only useful for magic augmentation, an incredibly skilled sage decided to reincarnate thousands years in the future. Reborn as Mathias Hildesheimr—a six-year-old boy and the third son of a duke's family—he attains the mark of close combat he always desired. Unfortunately, it is also discovered that mankind's knowledge of magic and swordsmanship has drastically deteriorated in this era; only shoddy magic equipment can be sporadically found, while even the most basic spells have been forgotten. To add insult to injury, his current mark, once hailed as the most powerful, is now viewed as the worst. When Mathias becomes 12 years old, his unrivaled swordsmanship lands him in the Second Royal Academy. Shattering prejudices, he promptly makes ripples in the academy and beyond. However, the former sage uncovers signs of dark forces working in the shadows, and with humanity weaker than ever, it is up to Mathias to thwart their evil plans.
A heroic and mighty adventurer dreams of...opening a pharmacy? Red was once a member of the Hero's party, a powerful group destined to save the world from the evil forces of Taraxon, the Raging Demon Lord. That is, until one of his comrades kicked him out. Hoping to live the easy life on the frontier, Red's new goal is to open an apothecary. However, keeping the secret of his former life may not be as simple as he thinks. Especially when the beautiful Rit, an adventurer from his past, shows up and asks to move in with him!
Second Season of Shin no Nakama ja Nai to Yuusha no Party wo Oidasareta node, Henkyou de Slow Life suru Koto ni Shimashita.
In 1930, two years after the events of So Long, My Love, the Great Demon War results in the annihilation of the Imperial, Paris and New York Combat Revues' Flower Divisions. With Earth at peace and the revues' actions becoming public, the World Combat Revue Organization is formed with several international divisions; a biennial international Combat Revue tournament has been organized. Ten years later in 1940, Imperial Japanese Navy captain Seijuurou Kamiyama is assigned as the captain of the new Imperial Combat Revue's Flower Division in Tokyo, which consists of: Sakura Amamiya, a swordswoman and new recruit; Hatsuho Shinonome, a shrine maiden and the most popular actress; Anastasia Palma, a newly-transferred Greek actress; Azami Mochizuki, a ninja prodigy from the Mochizuki clan; and Clarissa "Clarise" Snowflake, a Luxembourgian noblewoman. The division once again faces a new demon invasion and participates in the upcoming tournament—while trying to keep their home at the Imperial Theater open.
Second season of Shinka no Mi: Shiranai Uchi ni Kachigumi Jinsei.
Goddess Listarte, the savior of the super hard-mode world Gairbrunde, summons a hero to her aid. The hero, Seiya Ryuuguuin, holds the cheat-rank status, but he is ridiculously cautious. For instance, he would buy three sets of armor: one to wear, a spare, and a spare for the spare. Beyond keeping an absurd amount of item stock, he remains in his room for muscle training till he reaches the max level and fights slimes at full power just to stay on the safe side.
"Seiichi Hiiragi is an ugly, revolting, dirty, smelly fatass"—these are the insults hurled at him one after another about his appearance. Such was Seiichi's miserable school life. One day, a voice claiming to be a God announced over the public address system to prepare to be transported to another world. The entire school, including Seiichi, were sent to a fantasy world featuring game-like elements such as levels, stats, and skills. However, the God still had preparations to complete for the transfer, and would send them over as soon as the hero summoning ritual was ready. The classes all formed groups to wait for the transfer, but Seiichi alone was excluded, and as such was summoned to a different area. After being transported, the first thing Seiichi ate was the "Fruit of Evolution," which would come to greatly change his life... This story follows Seiichi from being bullied by his classmates, neglected as a companion, to his hard work, positive attitude, and surviving in this new world. As a result, he becomes one of the champions before he knows it.
It is common knowledge that it is best to become an adventurer when you are as young as possible because the magical power that is the basis of an adventurer's strength will hardly grow if you don't train it while you are young. But this man, Rick Gladiator, who became an adventurer when he was over thirty years old, had the combat power of an S-rank adventurer, the highest rank in the world. In fact, Rick has lived an unimaginable life with the members of the legendary Orihalcon Fist, a party of the continent's strongest adventurers. From dragons to vampires, Rick's fighting prowess, trained by his literal "monster" mentors, allows him to defeat elite adventurers one after another who try to underestimate him.
Shoot for the stars! I'm going to be the country's number one alchemist! When young girl Sarasa graduated from the Royal Alchemist Academy, her teacher gifted her a house for her to set up shop. Aiming to become a masterclass alchemist, she gathers materials herself, experiments and operates a business. In her very own atelier, Sarasa indulges in a slow and relaxed alchemist life!
In a world consisting of numerous isles, a young hero from the Astora Isle encounters the adventurer Kyle and follows him on an expedition on the isle. They meet a mysterious girl named Iris and a talking white cat, and together they make their way to the isle's ruins, where they find a flying island. Kyle becomes consumed by darkness there, and the party resolves to travel to the ends of the world on the flying island in order to find the seven "Great Runes," following Kyle's words before he disappeared.
The Lost Ones are wanderers who come here from a distant world known as "Japan." No one knows how or why they leave their homes. The only thing that is certain is that they bring disaster and calamity. The duty of exterminating them without remorse falls to Menou, a young Executioner. When she meets Akari, it seems like just another job...until she discovers it's impossible to kill this girl! And when Menou begins to search for a way to defeat this immortality, Akari is more than happy to tag along! So begins a journey that will change Menou forever...
Civilization is dead, but Chito and Yuuri are still alive. So they hop aboard their beloved Kettenkrad motorbike and aimlessly wander the ruins of the world they once knew. Day after hopeless day, they look for their next meal and fuel for their ride. But as long as the two are together, even an existence as bleak as theirs has a ray or two of sunshine in it, whether they're sucking down their fill of soup or hunting for machine parts to tinker with. For two girls in a world full of nothing, the experiences and feelings the two share give them something to live for...
Tughril Mahmut is a young pasha serving on the Divan of the Türkiye Stratocracy. The clouds of war are gathering over his country due to the threat of an aggressive Empire. With the Divan split between warmongers and the pacifists, Mahmut begins his quest to keep the peace at any cost. As he finds himself deeper and deeper in the politics of the ancient world, new enemies and allies surface. Who will prevail? What will Mahmut do if war proves to be inevitable?
One day, a city suddenly disappears. Takuya, a professional by-the-contract courier and lone wolf, meets Yuki, the only survivor from the city's extinction. The two rely on a message from Yuki's father, who was heard to be missing, and head toward the disappeared city, Lost. However, unexpected obstacles strike before the pair, with the reality especially shocking for Yuki. Before them are the feelings of those left behind, a mysterious group manipulating in the shadows, and unveiling the hidden conspiracy. Takuya and Yuki, who both were initially strangers, would deepen their bond during the journey and unravel the mystery of the Lost city.
Awaking to absolute chaos and carnage while on a school trip, Yogiri Takatou discovers that everyone in his class has been transported to another world! He had somehow managed to sleep through the entire ordeal himself, missing out on the Gift—powers bestowed upon the others by a mysterious Sage who appeared to transport them. Even worse, he and another classmate were ruthlessly abandoned by their friends, left as bait to distract a nearby dragon. Although not terribly bothered by the thought of dying, he reluctantly decides to protect his lone companion. After all, a lowly Level 1000 monster doesn't stand a chance against his secret power to invoke Instant Death with a single thought! If he can stay awake long enough to bother using it, that is...
The world is ruled by spirits, goblins, and all manner of strange creatures. Human beings are persecuted, to the very point of extinction. One day, a golem and a lone human girl meet. This is a record of the pair, one a member of a ruined race, the other a watchman of the forest. It tells of their travels together and of the bond between father and daughter.
Set in Onomichi City, six girls dream of becoming Space Fishermen. They aim to capture god-eating monsters that leave fish vulnerable, as well as enemies which they encounter.
Sora yori mo Tooi Basho will center on high school girls visiting the South Pole.
Because of a plane crash ... starting today, we're spending the springtime of our lives on a desert island!! There's nothing here, so we have to make everything!! And eat everything!! (Ugh!) Check out our high-school-girl survival story of courage and knowledge. We're actually doing pretty well! We learn how to eat cicadas, how to build traps, a simple allergy test, how to eat hermit crabs, etc.
The demon king has been defeated, and the victorious hero party returns home before disbanding. The four—mage Frieren, hero Himmel, priest Heiter, and warrior Eisen—reminisce about their decade-long journey as the moment to bid each other farewell arrives. But the passing of time is different for elves, thus Frieren witnesses her companions slowly pass away one by one. Before his death, Heiter manages to foist a young human apprentice called Fern onto Frieren. Driven by the elf's passion for collecting a myriad of magic spells, the pair embarks on a seemingly aimless journey, revisiting the places that the heroes of yore had visited. Along their travels, Frieren slowly confronts her regrets of missed opportunities to form deeper bonds with her now-deceased comrades.